Full-stack development
Laravel backend and Vue UI, case opening logic, Upgrade, Giveaways, inventory, profile, admin flows and Market.CSGO integration.
DROPIX / KVI
A gaming web platform with real product logic around CS2 cases and items. The project combines a user-facing product, dynamic game flows, market data and a dedicated administration layer.

Responsibility / KVI
DROPIX is a strong example of a full-stack product: user flows, game logic, backend, data, integrations and admin tools have to work as one system.
Laravel backend and Vue UI, case opening logic, Upgrade, Giveaways, inventory, profile, admin flows and Market.CSGO integration.
The gallery shows real user-facing and administrative screens — not one marketing mockup, but different working parts of the product.
Animations and game mechanics are driven by product state, operation results and backend logic rather than existing as isolated effects.
01 / Challenge
Users need to browse and open cases, receive items, manage inventory and use additional game mechanics while prices stay current. Administrators need a separate interface for content and skin management.
02 / Solution
Laravel handles server-side data and application operations, while Vue powers the interactive UI. Cases, parallel roulettes, Upgrade, giveaways, inventory/profile and a market-aware admin catalog are implemented as separate modules.
What was built
Full-stack CS2 case platform with opening flows, roulette, Upgrade, giveaways, inventory, profile and administration.
Case cards, pricing, contents, preview and the complete user opening flow.
Multiple simultaneous openings with independent tracks, markers and a dedicated result view.
Inventory source item, target selection, calculated chance and a dedicated interactive upgrade flow.
A separate giveaway module with activity states and server-driven result logic.
Balance, statistics, user items, promo codes and operations on acquired drops.
Large skin catalog, market price, manual override, filters, statuses and item availability controls.
UI / Screens
Click any screen to inspect it at full size.
Engineering / KVI
API, game entities, user data and administrative operations are separated from the presentation layer.
Complex interfaces are split into independent components and stateful flows without full-page reloads.
Market pricing and manual values are separated so administrators retain control over final item pricing.
Gaming motion focuses on transform/opacity and controlled animation to keep interaction smooth.
Under the hood / Full-stack
In DROPIX, the interface depends on server-side logic, user state, game operations and external data. UI and backend therefore have to be designed as one product.
Cases, Upgrade, Giveaways, inventory and profile work as separate interactive flows.
Authentication and operations pass through the server layer instead of living only in the browser.
Opening results, Upgrade and other mechanics are driven by product state.
Market data stays separate from manual price and availability control in the admin area.
Administrators control the catalog while users receive a consistent product state.
This layer is what separates a working gaming platform from a polished frontend concept.
03 / Result
DROPIX demonstrates work with dynamic states, large item catalogs, responsive gaming UI and internal administration. One project combines visual gaming UX with practical full-stack architecture.